You can tell they were going for a ghosts n goblins or castlevania thing, with this 'journey' (love any game where you see an overall mini-map of the levels and how they connect, after you beat each one), but just didn't have the chops to pull off CV. the one thing that reeeeeally sucks is waiting and waiting for an enemy to drop the particular potion you need to make a particular jump - that's bad design and they should have caught it the first time through playtesting. then it seems like the next three levels are in alarmingly same-y caves before anything happens again. the first (forest) level goes a long way towards establishing this cozy medieval adventure feel, lots of shit is happening, you're finding cool shit in chests. wizards and warriors is not really a great platformer - it's repetitious and kinda stupid, but there are some GREAT tunes (first level tune, you're-about-to-die tune) and i was really taken by the vibe/environment. Haha i was the lone wizards and warriors voter and now i have no complaints at all with lone-voter games making the rollout. In addition to this, I didn't really appreciate the writing style of the author, often referring to female characters as "chicks".Yeah i was talking about california games sorry - they all kinda ran together in my head as i think we had all of the major ones except 'world games.' While it it somewhat interesting, it would work better as an appendix to the main text. I mostly refer to the analysis of different version of every game, how the porting of the game influenced the game experience. In addition to this, I didn't really appreciate the writing style of the author, often ref The book contains a lot of interesting information about many Sega Classics, but is also filled with what I think are unnecessary details that make the body of the book difficult to engage with.
The book contains a lot of interesting information about many Sega Classics, but is also filled with what I think are unnecessary details that make the body of the book difficult to engage with. well laid-out, and colorful collection of the technical histories of these and other Sega arcade games, and it's the kind of documenting video games' histories that we need since the developers and publishers don't aim to preserve their products' histories. I've respected the work that Kurt Kulata and other writers have done in documenting video games of varying levels of notoriety for Hardcore Gaming 101 for some time, and I have some fond but vague memories of watching people play the motorized deluxe arcade versions of Outrun, Space Harrier, and Super Thunder Blade. well laid-out, and colorful While I waited for the next books on my list to arrive from the library, I pulled this previously unread volume from the bookshelf. While I waited for the next books on my list to arrive from the library, I pulled this previously unread volume from the bookshelf. Very excited to pick the up the 2nd volume after reading this.more The magazine-style presentation is also lovely and despite the artwork and screenshots that litter the pages, they don’t spoil the flow of the text. I really like the attention given to ports and obscure sequels, and there’s even a few fan games featured which is the sort of detail an unofficial publication should absolutely shed some light on.
The language is a little simplistic and the descriptions are often a bit dry, but otherwise this is a detailed overview of various SEGA franchises that have their origins in the arcade.
The magazine-style presentation is also lovely and despite the artwork and sc Thoroughly enjoyed this as a SEGA fan.